//
//  AppDelegate.m
//  PreschoolEducation
//
//  Created by 传铎 on 2020/11/9.
//  Copyright © 2020 李传铎. All rights reserved.
//

#import "AppDelegate.h"
#import "AFNetworkReachabilityManager.h"
@interface AppDelegate ()

@end

@implementation AppDelegate


- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    // Override point for customization after application launch.
    return YES;
}

-(void)networkWithReachable{
    //1.创建网络状态监测管理者
    AFNetworkReachabilityManager *manger = [AFNetworkReachabilityManager sharedManager];
    //开启监听，记得开启，不然不走block
    [manger startMonitoring];
    //2.监听改变
    WEAKSELF
    [manger setReachabilityStatusChangeBlock:^(AFNetworkReachabilityStatus status) {
        switch (status) {
            case AFNetworkReachabilityStatusUnknown:
                weakSelf.isReachable = YES;
                weakSelf.networkName = @"温馨提示：当前为移动网络";
                break;
            case AFNetworkReachabilityStatusNotReachable:
                weakSelf.isReachable = NO;
                weakSelf.networkName = @"温馨提示：当前暂无网络";
                break;
            case AFNetworkReachabilityStatusReachableViaWWAN:
                weakSelf.isReachable = YES;
                weakSelf.networkName = @"温馨提示：当前为移动网络";
                break;
            case AFNetworkReachabilityStatusReachableViaWiFi:
                weakSelf.isReachable = YES;
                weakSelf.networkName = @"温馨提示：当前为WiFi环境";
                break;
            default:
                break;
        }
    }];
}
#pragma mark - UISceneSession lifecycle


- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options {
    // Called when a new scene session is being created.
    // Use this method to select a configuration to create the new scene with.
    return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
}


- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions {
    // Called when the user discards a scene session.
    // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
    // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}


@end
